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►►► Enjoy the video? Subscribe! http://bit.ly/10ptSX5 ◄◄◄ I use a DasKeyboard. You should too! http://bit.ly/1lfjyfh ====================================== TWITTER http://twitter.com/barbaricmustard ====================================== OUTTRO MUSIC "Super Mario Bros. 3 - World 1, Overworld 2 (NES)" by Girlz Melon https://soundcloud.com/girlz-melon http://www.youtube.com/user/girlzmelon ====================================== Wasteland is idea and mission originally developed by TAW_Tonic. Me (Sa-Matra) and my friends discovered it mid-June and really liked it, even completely stopped playing DayZ in favor of Wasteland. However we thought that Tonic didn't update it enough and we decided to give him our input and even offer our development helps but didn't get any response. Updates were pretty rare and once we had almost whole week of server crashing 15 minutes after start which didn't let us play at all. This was a turning point and we decided to make our own version of Wasteland. At the time Tonic hadn't released Wasteland to public and there were no server-side available in public (code responsible for generating stuff, all side missions, etc.) so I started coding it from scratch. It took me about two weeks to make brand new server-side as well as I added many and many features and improvements into original Tonic's client-side. ("Rotate the object" was first thing that I added since I loved making bases) Our first public server (ARMA2.RU -Wasteland Sandbox-) opened in first days of August. From that time on popularity skyrocketed as i continued to add new features to Wasteland. Here are some of most important ones: "Rotate the object": being fan of base building this was one of the first features that I created. During further development I also created "Release (horizontal)" and "Lock object". We switched third team from Civilians to Independents and allowed Independent to kill each other making them free for all team (Tonic's had Civilians which were able to go rogue by pressing a button but team wasn't supposed to attack each other, it was 3 teams plus rogues with weird rule not to kill Civilians, we didn't like it at all) Icons over heads, it was a real breakthrough by letting players group up and see friendlies without checking into map's players list which was nearly suicidal Randomized gun store assortment and ability to sell entire crates with everything inside instead of one gun at the time. We also reformed prices and overall economy of the mission. Now gun store was selling every existent gun in the game instead of static pre-defined list that Tonic had. Removal of gun store "No shooting" restriction which players always broke by running over other players with cars or shot them from outside of zone. We made it so that it displays on map if gun store is occupied or not. It also warns you if enemy enters gun store while you are in. Team respawn in towns. Another ground-breaking feature, no more random respawn and killing yourself until you spawn close to where you want, now BLUFOR and OPFOR were able to spawn with friendlies in towns as well as Indeps spawned in desired part of the map Anti-teamkill measures. It was a great addition to counter teamkillers and griefers, now players were able to punish or forgive their teamkiller and if teamkiller was punished twice, he got locked into Independent team until end of game.